| 45
fixed angle shooting Boomer
Angle 45 - the formula
is easy, always use 45 and alter power based on wind. This is only
for 0 wind or wind towards the enemy. Your shot must change completely
when wind is against you.
Angle 45 guidelines:
1/2 screen: 1.45 bars
3/4 screen: 1.75 bars
1.0 screen: 2.15 bars

Wind adjustment:
UP: lower power .1 for
every 5 wind. E.G. 20 wind up, lower .4 bars. a 1 screen shot goes
from 2.15 to 2.75.
DOWN: add power .1 for
every 6 wind. E.G. 25 wind down, add .4 bars. a 1 screen shot goes
from 2.15 to 2.55.
TOWARDS AND UP: reduce
.1 power for every 3 wind, and then reduce 1 or 2 mm more power,
E.G. 10 wind up+forward, lower .4 bars. a 1 screen shot goes from
2.15 to 1.75.
TOWARDS AND DOWN: Almost
no change. Reduce .1 for 7+ wind. Reduce .2 bars for 17+ wind. E.G.
12 wind down+forward, lower .1 bars. a 1 screen shot goes from 2.15
to 2.04.
DIRECTLY TOWARDS ENEMY:
reduce .1 power for every 8 wind
E.G. 16 wind forward, lower .2 bars.
a 1 screen shot goes from 2.15 to 1.95.

Other info:
1. pixels count when
measuring power.
1 mm of power is 5 pixels, or .05 bars. it's the smallest amount
that you can change your power when using slice. Two of this amount
equals .1 bars. There are 20 mm to 1 bar. So if you know you must
adjust .2, that's 4 of the smallest amount you can control using
slice. Also, if it helps to visualize it:
.2 = 1/5th of a bar
.35 = 1/3rd of a bar
.5 = half of a bar
.65 = 2/3rds of a bar
.8 = 4/5ths of a bar
2. I recommend slice
for power control usually. In some cases, drag may be better both
for speed and accuracy - you can drag to an exact pixel and sometimes
a few pixels of power
(like 3 instead of 5) are needed to make the shot hit properly.
Most of the time slice is good enough. The key thing about fixed
angle formulas is to develop a feel with them, and I don't think
you can feel a dragshot.
3. When shooting half
screen shots, the amount of adjustment won't always be as large
as the adjustment for a 1 screen shot. The wind adjustment for 1/2
and 1 screen are close but not the same.
4. Watch for elevation,
a small requires some careful changes in power. It can help to visualize
the path of the shot, imagine shooting a bit past an enemy who is
higher than you, try to see if their body would 'block' a particular
shot like a 1 screen shot. Alternately, for lower enemies, imagine
something like a half screen shot and see if the enemy lies at a
45 degree angle (roughly) to the place where your visualized shot
would pass you and go below your ground level.
5. Remember to play smart:
watch wind, ditch the formula is there's an easier shot or a different
formula you're sure of.
Credits: Me
for writing down info and screenshots. Untzremark for
testing, confirming, and the original idea.
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