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Warcraft III: Reign of Chaos
Warcraft III

Warcraft III: Reign of Chaos

Developer(s): Blizzard Entertainment
Publisher(s): Blizzard Entertainment
Latest version: 1.20b (December 12, 2005)
Release date(s): 2002
Genre: Real-time strategy
Mode(s): Single player, Multiplayer
Rating(s): ESRB: Teen (13+)
Platform(s): Windows, Mac OS and Mac OS X
Media: CD (1)
Input: Keyboard and Mouse

Warcraft portal
Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. It is the third game set in the Warcraft Universe.

Contents
· 1 Overview o 1.1 Collector's Edition· 2 Gameplay· 3 Plot o 3.1 Prologue campaign: "Exodus of the Horde"o 3.2 Human campaign: "The Scourge of Lordaeron"o 3.3 Undead campaign: "Path of the Damned"o 3.4 Orc campaign: "The Invasion of Kalimdor"o 3.5 Night Elf campaign: "Eternity's End"· 4 The Frozen Throne expansion o 4.1 Plot § 4.1.1 Night Elf campaign§ 4.1.2 Alliance campaign§ 4.1.3 Undead campaign§ 4.1.4 Orc mini-campaign· 5 Spin-offs· 6 Modding· 7 Custom maps· 8 Quotations· 9 External links

Overview

One of the main innovations Warcraft III offers over the previous games in the series is the addition of several powerful units called heroes. For instance, heroes within the game can find or trade items to increase skills, defense, etc. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series). Certain heroes also can apply beneficial auras to allied units.
Another new innovation is the addition of creeps, which are computer controlled characters the player fights even in multiplayer. They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. The idea is to force the player to be aggressive instead of "turtling up" (spending all resources on defenses and technology, rather than attacking).


An in-game screenshot of humans (blue) fighting orcs (red).
Within the game there are four races at war: the Humans and the Orcs, who also appeared in Warcraft and Warcraft II, along with two new character teams, the Night Elves and the Undead. As an April Fool's joke before the game was released, Blizzard announced that the Pandaren would be the fourth race. The company didn't reveal the Night Elves until a month later, and pandas are a running gag in Warcraft now (to the point that a Pandaren Hero — called the Brewmaster — was available in the expansion pack, Warcraft III: The Frozen Throne). A fifth playable race, the Burning Legion, was changed during play-testing to a set of non-player characters and monsters (with a playable "cameo" on the last level of the Undead campaign, as Kel'Thuzad summons Archimonde).

Players meet other players over the Internet to set up multiplayer games via Blizzard's free Battle.net service, have their opponent randomly selected using the Automatic MatchMaker (AMM), or may play against the computer.There is also a ladder and the better you do the higher up the ladder you will go.

Warcraft III also includes a very thorough scenario editor. It uses a scripting language similar to the trigger system used in StarCraft. As well as providing the ability to edit any aspect of the units, buildings and spells, it has advanced features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects. Many custom maps, featuring a large variety of gametypes continue to be developed, and together with the expansion pack have contributed to the longevity of the game.
The game was developed by Blizzard Entertainment, a subsidiary of Vivendi Universal, and released in July 2002. Warcraft III proved to be one of the most anticipated and popular video game releases ever, with 4.5 million units pre-ordered and over 1 million additional units sold during its first two weeks.

Collector's Edition

Warcraft III: Collector's Edition contents.

Blizzard released two versions of the game upon its launch. One was the regular edition, and the other was the limited Collector's Edition. The collector's box contained the following items:

· The game on CD.
· The official Warcraft III Cinematic DVD containing behind-the-scenes features and the cinematics of all prior Warcraft games.
· Collector's Edition Soundtrack.
· Collector's Edition manual.
· The Art of Warcraft book.
· Lithographic prints

Gameplay

An in-game screenshot of night elves (red) attacking a secondary base belonging to the undead army (blue).

The four warring races have different advantages, most of them similar to the racial attributes of the Terrans, Zerg, and Protoss from StarCraft, another popular RTS from Blizzard. The different strategically significant traits of the races in Starcraft have been combined in new ways to form the Warcraft III races. The Warcraft III Night Elves, for instance, resemble the Terrans in that their buildings can move and their base fighting unit has a missile attack, but like the Zerg, their worker units are consumed when they create most buildings. The Undead have the Protoss's ability to summon buildings rather than constructing them, so a worker unit is not tied up in construction; also like the Protoss, they have a dedicated invisible spy unit, but their`buildings have to be constructed upon dedicated infested terrain called Blight (like the Zerg Creep), and their army line-up is strategically similar to that of the Zerg.

However, unlike other RTS games, Warcraft III has introduced a new element of game play, special units called Heroes. This element was used in the Warlord: Battlecry games to good effect prior to Warcraft III. Heroes are super units that have special abilities that expand as the game progresses (as they gain experience). For example, a Human Archmage hero can acquire the ability to (temporarily) summon water-elementals, increase the mana regeneration rate of surrounding magic casting units, create a blizzard over enemy units, and teleport friendly units to other parts of the map. In the course of a game a maximum of up to three heroes can be built, but if they die, they can be revived at an altar.

Between Heroes and a low food cap it is difficult to win through sheer numbers, and micromanagement becomes more important. The upkeep concept also keeps armies small as it penalizes anyone who gets too big too fast. As a result gameplay is more tactical than strategic.

There are strong distinctions in the game between melee and ranged units; between air and ground units; and (particularly in The Frozen Throne) between mundane, magical, and antimagic units. Antimagic units, such as the Humans' Elven Spell-Breaker (only in the expansion pack) and the Night Elves' Dryad, have the ability to cancel the effects of magic spells cast on other units.

Plot
Spoiler warning: Plot and/or ending details follow.
Similar to how Starcraft was told, the story in Warcraft III is told through all four races in a progressive manner. The order is Human, Undead, Orc, and Night Elf.

Prologue campaign: "Exodus of the Horde"
Thrall, Warchief to the last of the Orcish Horde, wakes from a nightmare that foresees the return of the Burning Legion. After a brief encounter with the prophet, fearing that his vision was more than a nightmare, leads his people in an exodus of Lordaeron to the forgotten lands of Kalimdor.

Human campaign: "The Scourge of Lordaeron"
Prince Arthas, a paladin of the Silver Hand (a group of Knights devoted to the defense of Lorderaeon and humanity), and former lover to Jaina Proudmoore, investigates a strange plague that is spreading across the lands of Lordaeron. To their horror, they find that the plague turns unsuspecting people into hideous Undead Scourge, and must move to stop the Undead's plans. Arthas proceeds to hunt down the plague's originator, Mal'Ganis. Travelling northward to the icy lands of Northerend in pursuit of Mal'Ganis, he aids an old friend, Muradin Bronzebeard, who tells him of a sword called Frostmourne. Arthas obtains Frostmourne, at the cost of Muradin's life, and uses it to defeat Mal'Ganis. Frostmourne slowly destroys and eventually consumes Arthas' soul, and he becomes the Lich King's first Death Knight, an evil being of great power and a general of the Undead army.

Note: Frostmourne was created to consume souls and bend those that possess it to the will of Ner'Zhul, the Lich King. Arthas was the very first soul Frostmourne claimed.

Chapter 1: The Defense of Strahnbrad
Chapter 2: Blackrock n' Roll
Chapter 3: Ravages of the Plague
Chapter 4: The Cult of the Damned
Chapter 5: March of the Scourge
Chapter 6: The Culling
Chapter 7: The Shores of Northrend
Chapter 8: Dissension
Chapter 9: Frostmourne

Undead campaign: "Path of the Damned"
With their new leader Arthas, the Undead Scourge move to complete their purpose in Lordaeron, which is to destroy the remnants of the Alliance, and to pave the way for a new invasion. In a series of quests involving the destruction of the Silver Hand Paladins and the overthrow of Quel'Thalas, Arthas succeeds in reviving former adversary Kel'Thuzad as a Lich. After laying waste to the Blackrock Orcs and communing with the Eredar Demon Lord Archimonde, the two successfully open an inter-dimensional portal with the use of Medivh's Spellbook for the true masters of the Scourge, the Burning Legion, to enter the realm of Azeroth. Leader of the demonic forces, Archimonde, makes his first blow against the remaining human resistance with the destruction of the Wizard Utopia of Dalaran, the Violet City.

Chapter 1: Trudging through the Ashes
Chapter 2: Digging up the Dead
Chapter 3: Into the Realm Eternal
Chapter 4: Key of the Three Moons
Chapter 5: Fall of Silvermoon
Chapter 6: Blackrock n' Roll too
Chapter 7: The Seige of Dalaran
Chapter 8: Under the Burning Sky

Orc campaign: "The Invasion of Kalimdor"
After escaping Human captivity and fleeing to the shores of Kalimdor, Orcish warchief Thrall must lead his brethren to safety and ensure their survival in this strange and hostile land. With the help of the Tauren, a nomadic group of Kalimdor natives led by Cairne Bloodhoof, Thrall and Grom Hellscream head north to the Ashenvale Forest, but during their journey, Grom Hellscream falls under demonic corruption. Thrall is forced to go to great lengths to save him and face the very demon that has cursed his brother. Thrall also discovers that his fate is to help repel the Burning Legion, and allies his forces with the human leader Jaina Proudmoore to accomplish this goal.

Chapter 1: Landfall
Chapter 2: The Long March
Chapter 3: Cry of the Warsong
Chapter 4: The Spirits of Ashenvale
Chapter 5: Hunter of Shadows
Chapter 6: Where Wyverns Dare
Chapter 7: The Oracle
Chapter 8: By Demons be Driven

Night Elf campaign: "Eternity's End"
With the coming of the Undead Scourge and Burning Legion as well as the Humans and Orcs, Tyrande Whisperwind and her Night Elf Sentinels fight a desperate battle to save their beloved home of Kalimdor. She first reawakens her lover, Malfurion Stormrage, and then the Druids of the Claw and the Druids of the Talon. She also decides to free the great betrayer, Illidan Stormrage, who is eventually instrumental in weakening the Burning Legion, but at a great cost. Finally, she and Malfurion join forces with Proudmoore and Thrall to delay the Legion's advance until a proper end can be arranged for the demonic leader Archimonde. Overrun by the Legion and the Scourge, Archimonde prepares his final blow - Nordrassil, the tree of life, but moments before he can strike, Malfurion Stormrage summons his trap. Unable to counter, Archimonde is destroyed in a blazing inferno blast that destroys the tree of life, but unlike Archimonde, the tree would heal and its roots would once again grow deep. Peace once again came to Kalimdor, but only for a short while, as the great betrayer, Illidan Stormrage would seek revenge for his imprisonment.

Chapter 1: Enemies at the Gate
Chapter 2: Daughters of the Moon
Chapter 3: The Awakening of Stormrage
Chapter 4: The Druid's Arise
Chapter 5: Brothers by Blood
Chapter 6: A Destiny of Flame and Sorrow
Chapter 7: Twilight of the Gods

The Frozen Throne expansion

Warcraft III: The Frozen Throne cover art.

On May 29, 2003, Blizzard announced that the expansion set, Warcraft III: The Frozen Throne had "gone gold" (release version sent to presses). It was released in stores worldwide in multiple languages beginning on July 1, 2003. It includes an additional hero for each race and three to four new units per race, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and 2 more were added in August 2004), the ability to build a shop and various other improvements such as the ability to queue upgrades. It requires the ownership of Reign of Chaos. Blizzard regularly patches both the original game and the more popular expanded version to fix bugs, add new features, and balance multiplayer play. The latter is the reason Blizzard games remain popular long after their initial release.
Spoiler warning: Plot and/or ending details follow.

Plot
Set a number of months after the events of Warcraft III, The Frozen Throne continues some of the loose ends of the original game, and also spins off some new plots of its own and paves way for the new conflict of World of Warcraft.

Night Elf campaign
The Warden Maiev Shadowsong pursues the former prisoner Illidan Stormrage across Azeroth. Illidan has gained the allegiance of the Naga, former Night Elves who adapted to underwater life, but they do not stop Maiev, who pursues Illidan from Kalimdor to the Tomb of Sargeras, then all the way to Lordaeron. During her chase, she asks the assistance of Malfurion Stormrage and Tyrande Whisperwind, but Maiev holds a grudge against Tyrande for her actions in releasing Illidan in the first place, culminating in her lying about Tyrande's death to Furion. Furion and Maiev successfully prevent Illidan from using the Eye of Sargeras, but in the process, Maiev's treachery comes out, and the brothers Stormrage join forces to save their mutual beloved. Furion then pardons Illidan, though he does not revoke his exile, and Illidan departs... with Maiev still dogging his heels.

Chapter 1: Terror of the Tides
Chapter 2: The Broken Isles
Chapter 3: Tomb of Sargeras
Chapter 4: Wrath of the Betrayer
Chapter 5: Balancing the Scales
Chapter 6: Shards of the Alliance
Chapter 7: The Ruins of Dalaran
Chapter 8: The Brothers Stormrage

Alliance campaign
The Alliance campaign follows the adventures of Prince Kael'thas, leader of the Blood Elves, a group of High Elves that survived the invasion of Quel'Thalas by the Scourge. Originally helping the Alliance, the Blood Elves are imprisoned by a racist Human knight, and eventually rescued by Lady Vashj and her Naga. Vashj then takes Kael'thas to the Outland, the remnants of the Orc realm Draenor, to meet (and free) their master, Illidan. After fending off Maiev (again) and gaining the allegiance of the native Draenei, Illidan is able to conquer the Outland, where he hopes he will be safe from his failure to use the Eye of Sargeras to destroy the Frozen Throne. But his master, the Warlock Kil'jaeden, catches them nonetheless, and the episode ends with Illidan renewing his vow to destroy the Lich King.

The Human forces in this campaign are very different than the ones used in the multiplayer game. Instead of the full Alliance, only the High Elven units are available, with the addition of a few new units and a Blood Elf hero added to the expansion pack. The Draenei and the Naga, with their lone heroes, are also eventually playable.

Chapter 1: Misconceptions
Chapter 2: A Dark Covenant
Chapter 3: The Dungeons of Dalaran
Extra: The Crossing
Chapter 4: The Search for Illidan
Chapter 5: Gates of the Abyss
Chapter 6: Lord of Outland

Undead campaign
In the blighted lands of Lordaeron, now known as the Plaguelands, a civil war is taking place within the Scourge. The Undead forces splinter into three major factions: Arthas and Kel'Thuzad, who are loyal to the Lich King; the Forsaken, led by the Banshee Queen Sylvanas Windrunner; and a third group still loyal to the Burning Legion, led by the Dreadlords (Nathrezim) who are unaware of the Legion's defeat on Mt. Hyjal. The campaign switches between Arthas' journey to Northrend to assist the Lich King, and Sylvanas' war against the Dreadlords for control of the Plaguelands. In the end, Sylvanas emerges as the nominal ruler of the Plaguelands, while Arthas travels to Northrend to defend the Lich King, meeting the subterranean Nerubian race, and eventually defeating Illidan in a one-on-one duel. He then ascends to the Frozen Throne and becomes one with the Lich King. What will become of this unholy meeting will presumably be addressed in World of Warcraft.

Chapter 1: King Arthas
Chapter 2: The Flight from Lordaeron
Chapter 3: The Dark Lady
Chapter 4: The Return to Northrend
Chapter 5: Dreadlord's Fall
Chapter 6: A New Power in Lordaeron
Chapter 7.1: Into the Shadow Web Caverns
Chapter 7.2: The Forgotten Ones
Chapter 7.3: Ascent to the Upper Kingdom
Chapter 8: A Symphony of Frost and Flame

Orc mini-campaign
The Orc mini-campaign is a departure from the rest of the game. It has features more like an RPG similar to Diablo, featuring a Beastmaster named Rexxar as he helps the Orcs defend and develop their new home of Durotar from various enemies. The Orc mini-campaign was created because the game designers felt that the Orc storyline didn't fit naturally into the main plot of The Frozen Throne. The mini-campaign allowed the designers to move away from standard real-time strategy conventions and explore new level design and gameplay concepts [1]. It also established plot and setting details in preparation for Blizzard's MMORPG World of Warcraft.

The player controls a group of two to four heroes, primarily Rexxar and a Troll Shadow Hunter named Rokhan. The player can also gain permanent control of a Pandaren Brewmaster named Chen Stormstout, or temporary control of Jaina Proudmoore, Tauren Chieftain Cairne Bloodhoof, and his son, Baine Bloodhoof. Maps are interconnected, with each one being set up as various areas of Kalimdor, such as the Orc fortress city of Orgrimmar, and a Human city on the Theramore Isles.

Spin-offs
A massively multiplayer online role-playing game set in the WarCraft universe, entitled World of Warcraft, is the fourth WarCraft game in a series produced by Blizzard. It picks up the WarCraft storyline four years after the events of The Frozen Throne.
The strategy board game Warcraft: The Board Game was released in 2003 by Fantasy Flight Games, and is based on Warcraft III. It uses a modular game board, which allows many different scenarios to be played with the same set of components.

Modding
With the Warcraft III World Editor that came with Warcraft III: Reign of Chaos, players were able to create their own custom maps to play multiplayer or single player. The world editor had features such as stat editing and triggers (which allowed for almost infinite possibility for in game actions). A small community of modders started up, and spawned several tools for spell editing through SLK spreadsheets, customizing skins with

.BLP converters, JASS editing, and a file importer that opened up .MPQs.

With the expanded World Editor that came with The Frozen Throne, users could edit spells without using SLK spreadsheets, import their own custom .BLP textures files,

.MDX models, various sounds, and any other file that the editor was willing to put in.

This made modding infinitely easier and less reliant on third party software.
After a long time, Blizzard began to recognize the modding community, and released the Warcraft III Art Tools plugin for 3D Studio Max, which allowed skilled model makers to create fully animated three dimensional models (which could be imported via the expanded World Editor). In the Warcraft III 1.10 patch, the World Editor was once again updated, to be able to use caches and custom campaigns which allowed modders to create entire campaigns for Warcraft III.

In addition to custom maps, total conversions are available for download. Total conversions completely replace one or more of the original races with completely new units and upgrades. One high quality total conversion for Warcraft III is The Tales of Raviganion. Another mod called Ominous Horizons adds the Tauren race.

Custom maps
There are many player-created multiplayer maps (made with the included Warcraft III World Editor tool) available. Among the maps and genres popular on Battle.net are:

· Wintermaul Wars and derivatives
· Hero Arena -derived maps (eg. Angel Arena)
· Night of the Dead, and Resident Evil -derived maps
· Defense of the Ancients, one of the most played custom games on Battle.net, and the
most popular in Warcraft III: The Frozen Throne
· Dodgeball -derived maps
· Dragonball Z -derived maps
· Enfo's Team Survival
· Eve of the Apocalypse
· Final Fantasy -derived maps
· Footman Wars -derived maps
· Life of a Peasant
· The Lord of the Rings -derived maps
· =^-^= Run Kitty Run =^-^=
· Sheep Tag and derivatives
· Skibi's Castle Tower Defense (now an official Frozen Throne Bonus Map)
· Tides of Blood
· Tower Defense -derived maps (eg. Wintermaul Tower Defense)
· Three Corridors
· Demise of Brotherhood Roleplaying (a.k.a. DoBRP)
· Hero Seige -derived maps

Quotations

Wikiquote has a collection of quotations related to:

Warcraft III

One of the features of Warcraft III are the unit quotes. If a single unit is clicked several times in a row, the unit's voice samples change. The unit may start getting angry at the player, or start saying silly things in reference to movies, games, or other "inside jokes". For example, after several clicks the Human peasant exclaims in a British accent, "Help! Help! I'm being oppressed!" — a quote from the movie Monty Python and the Holy Grail. They also say "What, you're the king? I didn't vote for you." and "We found a witch. May we burn her?", and footmen exclaim, "It's only a flesh wound!" — all of which are from that movie. Knights remark, "My favourite colour is blue... No, YELLOW!" and "I never say ni."

External links
· The official Warcraft III website
· The official Warcraft III: The Frozen Throne expansion website
· The official Warcraft III strategy guide, ladder, patches, and map downloads
· The official Warcraft: The Board Game website

Resources

Wikipedia

 
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