Developer(s): Ensemble Studios
Publisher(s): Microsoft Game Studios
Designer(s): Bruce Shelley
Release date(s): October 18, 2005 (NA) November
4, 2005 (EU)
Genre Real-time strategy
Mode(s): Single player, MP over IPX, TCP/IP, Modem
or Ensemble Studios Online 2 (ESO2).
Rating(s): ESRB: Teen (T)
Platform(s): Microsoft Windows XP (workaround available
for Windows 2000)
Media: CD (3), DVD (1)
System requirements: Windows XP, 1.4 GHz Processor,
256 MB RAM, 64MB video card capable of Hardware TnL
Input: Keyboard, mouse
Age of Empires III (AoE III) is the sequel to
Age of Empires II and the third title of the history-based real-time
strategy Age of Empires series of computer games. The game was
developed by Ensemble Studios and published by Microsoft, and
was officially released on October 18, 2005. The game is set entirely
in the New World and Malta, covering the European colonization
of the Americas between AD 1500 and 1850. The game allows the
user to play one of the following historical empires: the Spanish,
British, French, Portuguese, Dutch, Germans, Ottomans, and Russians.
Twelve different tribes of Native Americans are in the game as
well: the Aztec, the Carib, the Cherokee, the Comanche, the Cree,
the Incas, the Iroquois, the Mayans, the Nootka, the Seminole,
the Sioux, and the Tupi. These are not playable factions, but
players can ally with them to gain access to trade and unique
units.
The game was announced by Ensemble Studios on January 4, 2005.
A demo version was released on September 7, 2005 and the game
"went gold" (entered mass production) on September 22,
2005.
Contents[hide]· 1 System requirements· 2 Technical
features· 3 Gameplay· 4 Scenery· 5 Explorers·
6 Civilizations· 7 The Home City Concept o 7.1 Game Cards·
8 Units o 8.1 Infantryo 8.2 Cavalryo 8.3 Artilleryo 8.4 Navy·
9 Demo· 10 Known Issues· 11 External links
System requirements
Age of Empires III requires the use of the Windows
XP Operating System. 256 Megabytes of RAM are required, along
with a hard drive with more than two (2) gigabytes of free space
available. A 64 MB Video card with support for Hardware Transformation
and Lighting is recommended, along with a sound card. For multiplayer
gaming, a 56K dial-up modem or a LAN connection is required.
It is worth noting that you do not have to meet the above requirements
(except for using Windows XP). The game will still run with a
slower processor, or an inferior graphics card, albeit at reduced
performance.
Although Age of Empires III runs on Windows 2000,
it will not install using the normal procedure. Users have developed
workarounds to allow the game to be installed on Windows 2000.
Technical features
Age of Empires III builds upon and introduces
new features to the Age of Mythology engine. One new feature is
the inclusion of the Havok physics simulation middleware engine,
the physics package included in other recent popular games, including
Half-Life 2 and Halo 2. This means that many events such as building
destruction and tree falls will not be pre-created animations,
but rather will be calculated according to the physics engine.
Other graphical features of the game include HDR lighting and
support for pixel shader 3.0.
Gameplay
AoE III is the first Age of Empires game to introduce gunpowder
weapons on a large scale (there were gunpowder weapons in AoE
II, but they appeared late in the game and were not widely used).
Also, later in a game of AoE III, railroads appear. However, cavalry
with melee weapons, samurai mercenaries, and other non-gunpowder
units appear in the game as well.
AoE III's combat will place greater emphasis on the use of formations
than in previous Age of Empires games. Depending on the formation
that a group of units is put in, they may gain bonuses to melee
or ranged attack, or be less vulnerable to enemy fire.
One of the new features in AoE III is the home city system, which
gives players a persistent character. Home cities provide both
military and economic support to colonies, though they are separate
from combat, and can be improved by earning experience points
(XP). Players can spend XP on acquiring cards for their nation,
and customizing the appearance of the home city. These can then
be subsequently used to obtain special shipments during a game.
These shipments may be units, special technologies, or resources.
Up to 20 different cards may be used in one game; however, these
must be preselected in groups custom-built decks. (See The Home
City Concept (Section 7))
There are five different ages in the game, Discovery, Colonial,
Fortress, Industrial, and Imperial. While the first four ages
are modeled much like they were in the previous three titles,
the Imperial Age is a somewhat different concept. Age of Mythology:
The Titans featured a Titan Age which allowed players to summon
a powerful Titan unit, and AoE III's Imperial Age is similarly
very expensive and difficult to reach, but features powerful technologies
that could lend one player the advantage in an extended game.
Borrowing from Age of Mythology, AoE III also has a toned-down
"politicians" feature, which provides different units
or resources upon advancing an age in the game.
AoE III incorporates a new trade route system, where players have
to build and upgrade pre-existing outposts in order to receive
trade income. This differs from the previous system, where players
could establish routes anywhere on the map. Trading posts begin
with travois on a dirt path, upgrade to a stagecoach, and, by
the end of the game, to a network of railroads.
Unlike the first two Age of Empires games, AoE III will have only
three types of resources for players to gather—food, wood
and coin, which replaces gold. Stone has been removed from the
series. Also, drop-off points have been removed, so villagers
will no longer need to carry the resources they gather to a building.
The controversial auto-queue feature from Ensemble Studio's Age
of Mythology: The Titans game, which allows training of units
indefinitely, as long as resources are available, does not appear
in AoE III.
AoE III features a single-player campaign, as did all previous
Age of Empires games. The campaign follows the descendants of
an immigrant named Morgan Black and their struggle with a fictional
organization named the Circle of Ossus, and is divided into 3
"acts". It provides about 16 hours of gameplay in 24
scenarios, though the length of time which it takes to complete
each scenario can vary greatly. Several prominent historical figures
(such as a certain Colonel Washington) are encountered throughout
the campaign, and it touches on many other historical details.
Scenery
In-game screenshot from Ensemble Studios.
Battles are fought on various maps, which are semi-randomly created.
Each map has several features which are always present (such as
trade routes or a particular number of islands), as well as several
characteristics such as a paucity of trees. A large number of
potential treasures are scattered about the map, which can be
claimed for various prizes: a certain amount of resources, a bonus
to explorer hitpoints, units (either villagers or natives warriors),
or an XP reward. The resources which are available include trees
which can be used for Wood, silver/gold mines which can be used
for Coin, and herds of animals which can be hunted for Food. Grazing
animals (such as cows, llamas and sheep) fatten up over time,
and can also be tamed or slaughtered for food. The oceans contain
patches of fish which fishing boats can collect for Food, and
occasionally whales, which can be harpooned for Coin.
Explorers
Every home city which a player starts features a different "explorer"
unit, which is present in every game played with that home city.
The explorer is used to explore surrounding territory and to claim
treasures. It is also capable of building Trade Posts or Town
Centers, as well as killing treasure guardians in one shot with
a special attack. This explorer unit is immortal, and can never
be killed, although it can be rendered useless if it takes enough
damage. At this point, it must await rescue by a friendly unit
(when one of your soldiers approaches within a certain proximity,
the explorer will revive). Alternatively, a small sum of Coin
may be paid to retrieve the explorer instantly. Cards are available
to be placed in your deck which will increase the power of your
explorer in various ways: increased hitpoints, increased attack,
special attacks which damage multiple units, or the ability to
launch hot-air balloons to scout unknown areas. Different upgrades
are available to different units; for example, the explorer character
Amelia Black in Act 3 of the single-player campaign can gain the
card upgrade "Fisticuffs," which increases her attack.
Civilizations
Age of Empires III allow you to play as 8 different
civilizations. Each of the eight civilizations have their own
unique strengths and weaknesses. Each civilization also has a
varying amount of unique units available only to that civilization.
Civilizations
Civilization Home City Bonus Unique Units Leader
Spanish Seville Faster Home City shipments Rodelero, Lancer, Missionary
Queen Isabella
British London Builds special "Manor Houses" that spawns
free settlers when built Longbowman, Congreve Rocket Queen
Elizabeth I
French Paris More expensive settlers that work faster and double
as light infantry Coureur de Bois Napoleon
Portuguese Lisbon Recieves Covered Wagons every time a new age
is reached Organ Gun Henry the Navigator
Dutch Amsterdam Builds special Bank buildings that generate coin
and Settlers cost coin Envoy, Fluyt Maurice of Nassau
Russians St.Petersburg Trains Infantry Units cheaply and in groups
Strelet, Oprichnik, Cossack Ivan the Terrible
Germans Berlin Recieves Uhlans with almost every Home City shipment
Doppelsoldner, Uhlan, War Wagon Fredrick the Great
Ottomans Istanbul Constantly spawns settlers at the Town Center
Janissary, Abus Gun, Great Bombard, Galley, Spahi, Cavalry Archers
Suleiman the Magnificent
The Home City Concept
Age of Empires III is the first game in the Age
of Empires series to introduce the Home City.
The Home City functions as a second city, a powerhouse that is
separated from the active game. It cannot be attacked or destroyed,
although an Imperial Age upgrade called "Blockade" stops
your opponents from receiving Home City shipments. Its selling
feature is its persistence between games, meaning that upgrades
gained through many games can be applied and stay applied for
as long as that particular city exists (Cities only cease to exist
when they are deleted by the user from the game menu).
Players access the Home City between games, and can customize
their city, choose new cards, and organize their card deck. Customizations
to the Home City change the visual aspects of the city, but do
not affect gameplay whatsoever. In customizing the home city,
players can add unique people to the city (for example, a fruit
vendor, or a musician), change and upgrade the colour schemes
of buildings, or place objects/decorations throughout the city.
Players can also access the Home City within a game (or battle)
by clicking on the "Home City" button represented on
the HUD as the nation's flag. The home city functions differently
inside of a game. Instead of customizing a home city or choosing
cards, a player can apply cards chosen before the game (and added
to a deck). See below.
Multiple Home Cities can be created and maintained, although each
Home City supports only one civilization.
Game Cards
Between games, players keep a portfolio of cards that can be used
throughout the game. A card can be a grouping of units (13 Longbowmen,
1 Caravel), technologies (Faster woodcutting, Increase to Musketeer/Grenadier
Attack), buildings (1 Covered Wagon, or 1 Factory Wagon), or resources
(300 Food, or 600 Wood)
During the course of a game, players gain experience through actions
done, such as: Exploring unknown territory, building buildings,
training units, killing enemy units, collecting treasures, and
many more. Every time 2000 experience points are gathered, players
can enter the Home City menu and use a card (With the exception
of the Spanish, who need less than 2000 points). In a sense, you
could be an explorer calling on the home city, arranging reinforcements
or resources to be sent, to aid in your conquest of the New World.
When cards are used in a game, the delivery takes approximately
a minute before the object arrives in the New World, simulating
a "shipment" from the Old World.
Every time a game is finished, experience points gathered throughout
the game add to a value dictated as "Total Experience".
Once a certain number of experience points are collected (through
multiple games), a new "level" is reached, and players
are allowed to choose a new unique card to add to their deck.
Players start off at level 1, and have 14 cards in their deck
to begin with.
It is worth noting that a deck may contain only 20 cards, and
there are approximately 120 cards that can be obtained. Players
can gear their cards for different play
strategies, for example:
· Economy (The use of many resource cards)
· Military (The use of many unit cards in order to obtain
a vast army relatively quickly)
· Booming (A strategy of reaching new ages quickly through
a combination of technology cards and resource cards).
Each civilization has a different stock of cards that can be chosen.
For example, only the French can receive two forts, whereas every
other race can only receive one.
Units
A listing of military units available to be trained:
Infantry
· Pikeman - a cheap, slow counter-cavalry hand
infantry.
· Halberdier - an expensive, slow, powerful
counter-cavalry hand infantry.
· Rodelero - a fast lightly armored hand
infantry, available only to the Spanish.
· Doppelsoldner - an expensive hand infantry
that can counter other hand infantry or cavalry. Available only
to the Germans.
· Janissary - an expensive, highly trained
unit. It is similar to, but more powerful than a musketeer. This
unit is only available to the Ottomans.
· Musketeer - the standard ranged infantry
unit. Good against cavalry.
· Minuteman - a light infantry one-use
unit that is only hired for a short time. The HP of this unit
decreases slowly over time.
· Crossbowman - a cheap, light infantry
good against heavy infantry.
· Longbowman - an expensive light infantry
with exceptional range. Good against other infantry. Available
only to the British.
· Strelet - a weak, cheap infantry unit
that can only be trained in large groups. Good against heavy infantry
and can beat most other infantry and some cavalry if used en masse.
Available only to the Russians.
· Skirmisher - a standard light infantry
with good range and accuracy. Good against infantry.
· Cassador - a highly trained Portuguese
equivalent of the Skirmisher.
[edit]
Cavalry
· Hussar - a standard light cavalry unit,
good against light infantry and artillery.
· Cuirassier - an expensive heavy cavalry
available only to the French. The Cuirassier is considered one
of the best cavalry units in the game, but have an unusually high
cost.
· Cossack - a highly trained Russian version
of the Hussar.
· Uhlan - a hussar equivalent available
only to the Germans.
· Lancer - a fast cavalry unit that is
good at mowing down all types of infantry. Available only to the
Spanish.
· Oprichnik - a fast raiding cavalry unit
exceptional at killing Villagers or destroying buildings. Available
only to the Russians.
· Spahi - an elite heavy cavalry available
to the Ottomans. Can only be sent from the Home City.
· Cavalry Archer - a cheap, light ranged
counter cavalry unit.
· Dragoon - a fast, ranged counter cavalry
unit. More expensive but more powerful than the standard cavalry
archer.
· Ruyter - a Dutch equivalent of the Dragoon
· War Wagon - a slow, powerful cannon,
mounted in a wagon. Good against cavalry. Available only to the
Germans.
Artillery
· Grenadier - an infantry/light artillery unit
that throws grenades, dealing large area of effect damage. Effective
against large groups of units.
· Falconet - a light cannon effective
against infantry
· Abus Gun - an Ottoman infantry/light
artillery unit that is very effective against infantry, cavalry,
and artillery
· Organ Gun - a Portuguese light artillery
unit that fires multiple projectiles into a large area. Good against
large groups.
· Mortar/Howitzer - A heavy artillery
unit with an extremely long range. Useful for bombarding enemy
towns. Can only be targeted at buildings.
· Culverin - a medium artillery unit effective
against artillery and ships. Less effective against buildings
than Falconets.
· Heavy Cannon - A heavy artillery unit
dealing heavy damage over long range. This unit can only be obtained
through the factory, home city cards, or through age advancements.
· Great Bombard - an Ottoman artillery
unit equivalent to the Heavy Cannon. This unit deals heavier damage
and has more hitpoints, it also has a large Blast Radius, which
injures units around where the shell landed.
· Congreve Rocket - a British Heavy Cannon
equivalent that fires large projectiles towards enemy units with
splash damage.
Navy
All ships are given a randomly selected culturally appropriate
name such as the "HMS Endeavour" for Britain.
· Fishing Boat - A small, lightly armoured and
defenceless boat that can catch fish for food or whales for gold.
· Canoe - A small, lightly armoured vessel
that performs multiple functions, including transport and attack.
Available from the dock only after an alliance with a native tribe
has taken place.
· Caravel - a light warship with few cannons
that can carry a small number of units. As with the Fishing Boat,
it can catch fish for food and whales for gold. It also has a
powerful broadside attack ability. It can be treated strategically
as merely a more powerful fishing boat that is capable of defending
itself, especially in large groups.
· Galley - A unique Ottoman Ship that
is maneuverable and fast, have more cannons than the caravel with
broadside fire ability and also has oars and sails.
· Galleon - A powerful and well armed
ship which is very effective against caravels and fishing boats.
It can also transport units and train units when beached (excluding
artillery and settlers, although it can train light artillery
such as Abus Guns, Grenadiers). However, it cannot upgrade units
such as musketeers to veteran musketeers. It also has a powerful
broadside attack ability.
· Frigate - A very heavy warship, that
can destroy all other naval units with ease. It has a powerful
attack, high unit capacity and a powerful broadside attack ability.
· Monitor - A long-range artillery vessel
that is most effective against buildings. It has the longest range
of all ships and excels at long range shore bombardments. It also
has a long-range attack ability which recharges every minute.
Only two monitors can be supported by any single player and often
relies on other warships such as Galleons and Frigates for protection
against naval threats.
Demo
Age of Empires III's Demo was released on September
7, 2005, quickly being criticized due to the fact that it was
designed to only install on Windows XP. However, it has been discovered
that the installed folder can be copied over to a Windows 2000
computer and it will still work.
It was discovered that the demo version works on some old graphics
cards with 32 MB of installed memory.
The demo version contains two scenarios from the campaign, two
random maps (New England & Texas), two playable civilizations
(British & Spanish) and the ability to upgrade your homecity
up to level 9. All ages, buildings and units are available. There
are also many user created modifications which change some aspect
of the trial version.
An updated demo version 1.1 was made available with the game's
release on October 18, 2005.
Known Issues
· There have been reports of game disconnections after
15 to 30 minutes of otherwise flawless game play. In a few cases,
it has caused a disconnection from the internet altogether.
· There are reports of people unable to join games on ESO
with the "Failed to join" error. It was found that the
problem originated from the ESO server and not the game itself,
namely bad port configurations. The complete list of port numbers
used by the server was not updated in each individual game. If
manually configured. the problem can be improved, but not fixed.
o The new patch 1.02 does not appear to solve this problem.
· ESO only supports one account per CD key, thus forcing
every player to share one account given a single copy of the game.
This can become a serious issue in ladder games when a weaker
player can severely damage the ratings of a stronger player. In
addition, Ensemble does not "officially" support used
games. To this effect, once an online account has been created,
it can not be deleted or altered. This makes reselling the game
difficult because the buyer would not be able to play online with
the used game unless the seller also provides the account user
name and password.
External links
Official:
· Age of Empires III Official Website
· Age of Empires III Demo
· Age of Empires III Community site
· Ensemble Studios website