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EVE Online
EVE Online

Developer(s): CCP Games
Publisher(s): SSI (expired)CCP Games
Distributor(s):
Designer(s):
Engine:
Latest version:

Release date(s): May 6, 2003 May 6, 2003 May 23, 2003
Genre(s): MMORPG Space simulation
Mode(s): Multiplayer
Rating(s): ESRB: Teen (T)
Platform(s): Windows
Media: CD, FTP download
System requirements:
Input:


EVE Online is a persistent world multiplayer online game set in space. It is developed by CCP Games and was published from May to December 2003 to by Simon & Schuster Interactive, after which CCP purchased the rights back and began a digital distribution scheme. Players are spaceship pilots in craft of varied style and purpose.

Contents
· 1 Background· 2 Gameplay· 3 Cost· 4 Major Content Patches o 4.1 Geminio 4.2 Castoro 4.3 Exoduso 4.4 Cold War Editiono 4.5 Red Moon Risingo 4.6 Kali· 5 Growth and Instability· 6 Ships· 7 External links o 7.1 Officialo 7.2 Third partyo 7.3 Awardso 7.4 Articles & Stories

Background

· EVE online's background page

There is a background movie included in the client which explains how Earth became overpopulated and eventually mankind expanded out amongst the stars, building their own stargates. However the stargate travel had reached its limit when the forces of humanity turned on each other, a wormhole in space was found and designated, EVE, it led to a system of stars known as New Eden. Colonists ventured to the system and lived in relative peace until the wormhole collapsed, New Eden was cut off from the rest of mankind and most of its supply chain, and entered a dark age, until society rebuilt itself and re-emerged. Originally, there were three basic races: the Amarr, a deeply religious race which enslaved the Minmatar, a mostly tribal race, and the Gallente, a democratic Federation comprised of many states. One of these was the Caldari State, which rebelled and seceded from the Gallente Federation, forming their own independent, highly capitalistic State, which is now the fourth major race (although the Caldari tie closely in to the Gallente). The fifth major race, the Jovian Empire, was not detailed in the movie.

Gameplay

EVE Online features a very large selection of ships spread out over four different visual styles. This image shows a Gallente-constructed "Catalyst"-class Destroyer leaving an Amarr space station.

EVE Online is different from many other MMOG's as the player's character does not gain experience points by actions or by completing tasks. Instead, the player "learns" skills by training a specific skill over time - which is determined by your attributes and how many "skill points" a certain skill has. This allows all players, regardless of their time commitments, to advance their characters' skills at a roughly equal (but not fixed) rate. The skill training systems is connected with your attributes; Intelligence, Perception, Charisma, Willpower and Memory. Each skill has a primary and secondary attribute, thus the higher these attributes the faster you train the skills that use them. There are skills and implants that can increase your attributes.

Players can choose a variety of tasks in the EVE universe, such as mining, fighting, running agent missions, hauling (transportation) and so forth.

EVE features a "security index system". Every solar system in the EVE universe has a public security status which ranges from 0.0 to 1.0. Systems with a rating of 0.0 are completely lawless; 0.1 to 0.4 have absolutely no protection by CONCORD, the NPC law enforcement, but are covered by sentry guns at stargates and stations; 0.5 to 0.8 systems have moderate protection, with 0.9 and 1.0 systems being considered extremely secure. Any time a player commits an act of aggression in a system with a security rating at or above 0.5, CONCORD ships and/or stationary weapons platforms will attack and destroy the aggressor (something known affectionately by players in EVE as "CONCORDOKEN").

At the time of its release, EVE Online was known for its highly detailed graphics (at the very least, for an MMORPG). EVE is played entirely on one large server cluster named Tranquility, however a Chinese shard is expected to launch soon . All the players (not testers) are on the same server cluster and in the same game-world. Whenever the server is down for maintenance, server load is redistributed according to how much traffic each system received during the previous play period. Therefore, unpredictably large numbers of players in one system tend to cause lag, and large-scale events (such as fleet battles) can be made impossible. On Sunday, January 15th, 2006, EVE Online achieved a new record for the maximum number of simultaneous avatars online with 23,123 concurrent accounts logged on to the same server. In recent months, EVE Online has been setting such records almost every week.

The servers have a scheduled daily downtime between 11:00 and 12:00 GMT.

Cost

EVE currently costs €15 / $15 a month (the European cost is higher as VAT is included). However, like other MMOGs, the cost can be reduced by paying for larger subscription intervals.

CCP purchased distribution rights back from Simon & Schuster in 2003, and now distributes the game client via free digital download.
Free 14-day trials for EVE Online are available at:

· EVEnews.com
· MMORPG-Gamer.com
· SciFi UK
· MMORPG.com

Those who are playing EVE Online can send 14-day trials to their friends via the 'Buddy Program', available from the EVE Online website. If the buddy upgrades their trial account to a paying account, the person who sent the invitation will be entered into a monthly raffle for various prizes.

Major Content Patches

Gemini
Gemini was not actually a content patch, but is included here for the sake of completeness. When EVE Online was released, the base was codenamed Gemini, version 1.00.0000.

Castor
Castor was the first major addition focused on refining current functions along with adding Tech Level 2. It also included conquerable space stations located in deep space.

Exodus
Exodus was released on 24 November 2004 and added new content such as player owned stations, multi-level-scenarios, new environments (ice fields and gas clouds), a new alliance system, new ships, better handling of conflicts, new market functionality, user interface improvements, and an updated in-game web browser. Prior to its official release, this expansion was codenamed "Shiva".

Cold War Edition

The Caldari freight hauler ships seen in this image were introduced with the Cold War Edition content patch.

Cold War Edition added larger structures and ships, new environments, more user interface changes and new agent functionality. Newly added "COSMOS" constellations contain new in-space agents with story-driven missions and unique rewards. The content patch also contained an extensive new tutorial sequence and a storyline background introduction.

Red Moon Rising

Red Moon Rising is the latest addition to EVE Online, and contained much of the content slated to be in 'Kali'. Red Moon Rising was split off in order to maintain a more regular patch schedule. It included many code optimizations and updates to combat, research, and manufacturing. Red Moon Rising added new Tech 2 ships and rebalanced the existing Tech Level 1 ships. Added to the ship classes were Recon Cruisers (cruiser class ships designed to cloak and/or operate in support roles), Command Cruisers (battlecruiser class ships that grant bonuses to leadership), and Interdictors (destroyer class ships that can stop warp activation). Mining and manufacturing players have new items, implants, and ships to use. Carrier, Mothership and Titan ship classes were added. Some of these ships utilize extra-large drones (or 'Fighters') as their primary weapons systems, and have many abilities focused at supporting fleets of lesser ships. Titans additionally have special abilities such as wormhole generators and super weapons. Finally, NPC ships have received a significant overhaul, with new abilities and new ships. Red Moon Rising or 'RMR' was released on December 14 2005.

Kali

Kali is the codename for the the fifth content patch. With it coming new Factional Warfare and Combat Organization like introducing Medals and Certifications which are to be awarded by Eve to Corps and Alliances. Contracts system and combat boosters will be implemented including the new arrival of Tier-3 Battleships and Tier-2 Battlecruisers. As Red Moon Rising has taken over Kali's place, Kali has been pushed back to Q2 2006.

Growth and Instability

EVE Online is currently growing at a rapid rate, reaching a new record for the maximum number of simultaneous accounts logged on with 23,037 online on January 15th, and has an average of about 14,000 players online at any one time. This rapid growth has out-run CCP's gradual hardware introduction and software optimisation plan, and the server cluster is currently straining from it. In the days after the release of the Red Moon Rising content patch, which included many underlying changes, the single server cluster EVE runs from, 'Tranquility', saw extreme lag and frequent system-wide crashes because of this low margin of error. During these events CCP's CEO, Hilmar Pétursson, wrote a developer blog explaining to the userbase the problems facing EVE, and what CCP were doing to resolve them [1]. Underlying this change is the switch from 32-bit architecture to 64-bit architecture, necessitating a cluster overhaul in the near future. When this is completed, it is hoped EVE will offer increased performance to a wider audience.

Ships

Main articles: EVE Online/ships, and [[]], and [[]], and [[]], and [[]]
Ships in the EVE universe are organised into a variety of weight classes, with each weight covering a broad variety of ship class.

The enormous scale of some of the newer vessels in the Eve universe can been seen in this image: [2]. Using the Caldari fleet as an example, the small vessels in the top right of the chart are frigates, along with the shuttle and destroyer. Moving counter-clockwise around the Caldari fleet, the next four vessels are cruisers, while the following is a battlecruiser. Following the battlecruiser are the two battleships, then the carrier, mothership, titan, freighter, three industrials, and finally the Dreadnought.

External links

Official
· The Official EVE Online site
· CCP Games - Developer of EVE Online

Resources

Wikipedia

 
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