Boomer 42 BJSL hook (CreeDo)
Angle 42 bjsl formula
(Made by me, inspired by Hong Hong bjsl 50 and
Sayo 40 formulas):
This formula is a very good method for making
shots against the wind with boomer. It is an alternative to hook
shots and may help in situations where a hook will fly back. It's
also good for showing off and making nice SS shots.
Formula:
The full formula would be 42 - (Wind Strength*Wind Factor)
Power is judged by user using fixed power points
described below. The power levels can be memorized using this trick:
Half: 2
3/4: 2.5
Full: 3
Those are easy to remember, right? But they're
not accurate. To be accurate just add .1 to the half and 3/4 distance
powers. These numbers are to make the formula easy to learn, and
with time you'll figure out the exact powers, which I also show
below. Keep in mind that in strong wind (like over 15 or so) you
need to add a bit of power.
Exact power points
1/4 screen 1.45 bars
1/2 screen 2.1 bars
3/4 screen 2.6 bars
1.0 screen 3.0 bars
If the enemy is between these set points you must
guess beforehand how much power to alter your shot, for example
between 1/2 screen and 3/4 screen I might use 2.35 bars or so.
Once you pick your power, you now choose your
angle. Start at angle 42, then calculate a new angle using a method
similar to calculating hooks and back shots. Multiply Wind Strength
* Wind Factor (see the chart below). Then subtract the answer from
angle 42. Use the new angle with the same power you already chose
before.
The wind factors are either very similar to or
the same as your hook wind factors.
Some examples
You are on left, enemy is on right. Wind is at
10:30 against you. Wind strength is 12. This wind factor shows "wind/3"
So take 12, divide it by 3. The answer is 4. Starting always at
angle 42, you now will lower 4 angles. The enemy distance is half
screen, so we'll use 2.1 bars of power with our new angle 38. Wind
is 15 directly against you (9:00 o' clock). Wind strength is 18.
This wind factor shows "80% of wind" so we will multiply
18 by 80%. The answer is around 14, so starting at 42 we lower 14
angles to 28. Enemy is 1 screen distance, so usually we would use
3 bars, but remember that for strong winds it's best to add a bit
of power. So in this case I'd add about .15 bars, so final angle
and power is 28, 3.15. Here is an alternate against-the-wind shooting
formula (angle 35 fixed): Credit to vexez for making it, you can
find the original on his guild's page at (dead link, sorry)
The way it works: Assume that in the weakest possible
wind blowing against you (2 wind), you can hit a target 1/2 screen
away with 1.8 bars of power. Using the chart provided here, you
can figure out how much power to add to make your shot when the
wind is blowing against you in different strengths and directions:
fixed 35 shooting
If my chart is unclear, maybe the original from
Vexez will help: boomer 35 chart. There is also a version of this
formula explained by Talent1127 and xFamex.
Talent and xfamex chart
|