A chart for
feeling players to understand wind effect.
Introduction
I'm so sick of pure feel players missing by a mile because they
have no idea how much affect the wind will have on their shot. So
here's my bid to try to stop this.
Warning
If you don't want to be confused by numbers, just look at the wind
chart and ignore the rest.
Basic rules:
The wind bearings at which the wind will have most affect are (90-A)
and (270-A)
The wind bearings at which wind will have no (or very little) affect
are (180-A) and (360-A)
Where A = angle at which you're shooting.
Visual aid
eg:
You're shooting with an angle of 40.
The wind bearing that will make your shot travel the most will be
(90-40) = 50
The wind bearing that will make your shot travel the least will
be (270-40) = 230
At bearings (180-40) = 140 and (360-40) = 320 the shot will land
as if there was no wind.
Notes:
Wind at bearings (180-A) and (360-A) will only travel as if wind
was 0 on even ground. Due to the nature of the flight arc, you will
have to decrease/increase power for elevation more/less than you
would if it were actually in 0 wind.
Opposite bearings do not necessarily have opposite affects.
Due to the exponential nature of the power bar, opposite angles
(eg: 250 and 70) will not have opposite affects.
For example, if we're shooting at an angle of 40 one screen away,
power to hit in 0 wind is 2.35. If we have 24 wind at angle 250,
we need to use 2.66 power, whereas if wind is at angle 70 we need
to use 1.99. As we can see (2.66-2.35) .31 < (2.35-1.99)
.36 .
So..
Tailwind will always have more affect on the power needed to adjust
than headwind will, as with tailwind you're decreasing power and
tailwind increasing. Again, this is because of the exponential nature
of the power bar.
Conclusion
Um yeah, that's about it for the time being.
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