| Raon
Guide
by IcyTalent
Have been planning to create this guide since weeks ago
Contents-
-Pros and Cons
-Basic information
-Gameplay
-Techniques
-More pictures
Pros and Cons
Pros E
Nice angle range
Good bunging ability
Unique shot 2
Great supporter
Possible impressive combos
Cons E
Bad movement
Weak shot 1
Weak SS
Tends to get little gold
Basic Information
Shot 1
Delay E750
Damage E100+ to 180+
Shot 1 is a very weak shot normally, but its strength lies in its
ability to bunge and screw the opponent’s angle. It is also
used as a test shot, a delay-beating shot, or an angle making shot.
However, the power of this shot is increased greatly when weather
effects like thor, lightning and force steps in.
Later on in this guide, other uses of shot 1 will be explained.
Shot 2
Delay E900
Damage E250+ - 300+!!
Shot 2 is the main weapon of Raon. It can be very deadly, or can
be just a tool to make you lose. This shot creates 2 Raon mines
which will not always cause damage on contact. Instead, the mines
will land on the ground, and when there are players close by, the
indicator on the minesEhead will turn red, which means it
will move towards the target on your next turn. If the indicator
on the minesEhead is green, that means it will stay in the
spot, There are many ways to play with this shot, which will be
explained later on.
SS
Delay E1300
Damage E200+ - 300+
Raon has a weak SS, but that doesn’t mean it is useless.
Raon’s SS has a unique feature which can be very beneficial
or very annoying. Once u fire this shot, a big Raon toy will start
walking in the direction of your shot, provided that the land isn’t
too steep for it to walk over, and it will explode upon contact
on the first target it meets. A target is not just a player, it
can be another Raon mine or just a dead mobile. If there is nothing
in its path, it will continue walking and explode after about 5
to 6 seconds.
Gameplay
Raon can be a supporter or a killer in the game. I will explain
the uses of each shot.
Usually a high angle would be recommended when no shotgunning is
involved.
Shot 1
Shot 1 is often used as a test shot, bunge shot, or a shot to combo
with shot 2.
Using a high angle works a lot better than using a low angle, because
shot 1 eats land. Hitting with a high angle right in front of an
enemy can put him into a “niceEhole, where he might
lose his angle. Angle killing is a very important technique when
you are up against an asate or armor.
Shot 1 can be used to beat delay too. In situations when shotgunning
a shot 2 is possible, but the enemy has like 600 hp left, you might
be able to do a shot 1 first to beat his delay, then dual shot 2
next turn.
In other situations, you might be able to use this method to get
an extra shot 1, then dual shot 1 next turn.
Note: Avoid tapping a shot 1 because you will tend to take some
damage due to the area of the shot
Shot 2
There are many ways to play this killer shot. The simplest is to
shotgun, by aiming directly at the target’s feet, not too
low and not too high. A successful shotgun will cause the 2 mines
to explode on contact, causing damages around 250 to 300+. If you
have a sure-hit shotgun, dual it if delay doesn’t matter,
but always remember, the target mustn’t fall down after the
first shotgun.
You can surround a target with 2 mines with shot 2, which will make
them trapped if they don’t wish to take any damage.
Like this -
For this method, the higher your angle is, the less spread there
will be. Spread refers to the distance between the 2 mines upon
landing. To make the 2 mines stay as close as possible together
when they land, the best would be angle 90, or angle 0. Here is
a simple graph to show the spread of the mines depending on angle.
The closer your angle is to 90, or 0, the lesser the spread will
be, therefore, I use a high angle for shot 2 whenever possible.
The closer your angle is to 45, the larger the spread will be, which
means that the 2 mines will be very far apart, which can be bad,
but it can be used as a method to set mines on 2 close targets.
Thus, the spread of shot 2 mines depends on the angle, not the wind.
Shot 2 can also be used as a preemptive attack. You can lay mines
on the spot where an opponent is going to land, thus having an advantage
when he lands.
If you dual a shot 2 which doesn’t explode on contact, and
doesn’t surround the target, the target can easily move away
to avoid the mines, if he has enough movement. Thus, combining shot
2’s effect with shot 1 can prove to be useful.
There are 2 ways to combo shot 2 with shot 1, using dual+.
First, it is to use a dual+ with shot 1 first. With an accurate
hit, the target will fall into a hole with 2 mines surrounding him,
allowing little or no escape. This strategy is quite common.
The second method is to use a dual+ with shot 2 first. This is
an uncommon method, but I like it. It works best with high angles,
and I mean really high ones, like 80+. The aim is to make the mines
land very close to the enemy, cramped together, then making both
the mines explode with the following shot 1, causing more damage,
such as 450 =)
Here is an example (I took the screenshot before the final damage
was shown, which is around 390)
I don’t have a screenshot of a shotgun, but it is easy to
do anyway, and a dual can do as high as 700+ damage =)
Other than using shotgun, I believe there is only one other way
to make the 2 mines explode on contact, which is to use angle 89,
or possibly angle 88. Here is a screenshot where I used a dual+
with shot 2 first, but the mines exploded before my shot 1 hit.
Lastly, shot 2 can be used to boost the damage of your teammate.
If you make the mines land on the target but doesn’t explode,
your teammate can shoot at the same target to deal extra damage.
For example, a nak shot 2 with thor on a target with 2 mines on
him will cause 500+ damage =)
That concludes the uses of shot 2
There are more tricks, but I think they’re shown in other
guides already.
SS
Raon SS is weak, but it is used as a tool to kill a target without
much skill. If an enemy is quite far away, and if there is no obstacles
on the land, a Raon SS can walk towards the enemy even if you are
not sure of the power needed.
In solo games, sometimes you need to help your teammate to kill
a dangerous foe but you are unsure of the angle and power. A Raon
SS can come in handy here.
IMPORTANT: Raon SS is lighter than shot 1 and shot 2, make sure
you keep this in mind.
Raon SS is difficult to use if the enemy is on a pillar or pixel
with no land surrounding him. You have to be very precise to make
the SS explode on contact.
If the enemy is in a hole, it is very easy to hit him with SS.
Techniques
Raon is not entirely about shooting with feel. Sometimes you need
formulas to ensure hits, or to lay mines accurately.
Here is a picture showing the full power angle distances for Raon
in 0 wind.
I prefer to use full power shots even in non-null winds, because
the angles are high enough to keep the spread of shot 2 to a minimum.
You can refer to these charts made by SirLaMorts to adjust when
wind is present.
In situations when full power shots are not possible, switch to
fixed 2.6 method or banpao.
For the 2.6 method, 2.6 power is used for shot 1, but I believe
shot 2 only requires 2.5 power. A shot 1 with 2.5 power can cause
the enemy to fall into a hole. Use Creedo’s windchart for
this method. One screen is divided into 30 parts, if you can recall
the Armor 2.4 formula.
Using banpao will allow you to have a higher angle for your shots.
For banpao, there are 3 fixed power levels for certain distances.
One screen is divided into 20 parts, half screen is divided into
10 parts.
Within half screen E2.9/2.95
Half screen to 1 screen E3.0/3.05
1 screen to 1.5 screen E3.1/3.15
Here is the windchart, I believe it is created by talent1127
The most interior angles are used for distances within half screen
The middle angles are used for distances from half screen to 1 screen
The exterior angles are used for distances from 1 screen to 1.5
screen
Notice that I use formulas which do not involve low angles?
Yes, once again, its better to use a high angle for Raon unless
you are shotgunning =)
More pictures
A shot 2 with minimum spread in a mid wind, with angle 90 =)
A high angle shot 2 dual with 2 mines exploding on contact.
A close to full power backshot done at long range
A full power bunge with shot 1
That’s all
Hope you guys can have fun playing with Raon, proving that its not
a crappy mobile =)
Credits- creedo(windchart), talent1127(windchart), sirlamort(windchart)
and everyone who played with me
This guide is written by IcyTalent. |