| How
to: Play a Raonlauncher
Written by: bloodbug2
Formatting: Ybom
Sections:
1 Basic Shot Info
1a Shot 1
1b Shot 2
1c Shot SS
2 How to use
shot 1 to not look like a dummy
3 Advanced Shooting Techniques
3a Raon Shotgun
3b Raon Slip
3c Raon Bounce
3d Raon Sniper
4 Raon Vs Everything
Else
5 Loadout/Some
Good Raon Maps/Closing
1. Basic Shooting
Info
1a. Shot 1 = 750 delay/150 average damage (180 on bionics)
Your bread and
butter shot, you must use it when shot 2 isn't an option. It eats
land
like crazy, in a straight, narrow hole. Landed right, you can incapacitate
low-angle
mobiles(bigfoot, lightning) in a pinch. It don't destroy much land
with a direct hit,
so if you are a bunge-happy weirdo, you should practice to aim a
little before the mobile.
This is no easy bunge such as cake.
1b. Shot 2 =
900 delay/275 average damage (300 on bionics)
This shot is
what the Raonlauncher is all about. It shoot two mines who don't
follow each other, since one is launched with more velocity than
the other to prevent cheese damage (imagine landing two mines perfectly
1 and 1/2 screens away? Broken!). This is the weapon to shotgun,
bypassing even Boomer's brute power (650+ per dual isn't uncommon).
However, learning to shotgun them is harsh, but it's well worth
it. Without this weapon, Raon is only a weak-butt bunge machine.
Abuse it well. However, the mines are less attracted by bionics.
Bummer. Note:Avoid dualing mines with thor unless you know what
the hell you're doing. How many times have I seen duals go to waste
like that? The second wave's thor beams will destroythe first wave
if not targeted insanely perfect, so unless you want to get laughed
at,don't dual with thor!
1c. Shot SS
= 1370 delay/300 average damage (325 on bionics)
A walking robot
that walks when it lands for around 3 seconds (MasterOfMe suggests
more, like 5 or 6 seconds). Almost a guaranteed hit, but watch out,
it doesn't climb well. What's interesting is that this shot flies
further than shot 1 or the center of the
spread of shot 2 by a tad. No further explanation really needed.
2. How to use
shot 1 to not look like a dummy
Yes, it finally happened! The updated version of my guide is there!
Along with the update various notes, and a whole new section! So
let's begin, eh?
Raon is known
to eat land like an hot knife through butter. But many raon noobs
doesn't know very well how to use shot 1, which is "pretty-damaging".
The primary use of shot 1 for my style of play, is giving me some
good shotgun angles. Nono, you don't wait for them to pass by, you
build them. The technique varies with the amount of land to eat,
but I like to shotgun the land just before the enemy, so that unlucky
guy finish a little curved, perfect for a shotgun.
The other use.
a little more defensive is to at the bad guy's angle. Yeah, you
can do that...what? Anyway, to eat it, you gotta shoot your damned
shot 1 at the feet of the enemy, so the land open below him and
make him fall. Oh, and I also got a super new strategy called the
super pit of doom. I will explain it a little later.
And now, the
primary use of shot 1 : bunging. Although I use shot 2 to fancy
bunge when I can, shot 1 is better for bunging than 2. You gotta
use it for removing the land, but not by shooting mushrooms on the
head of the guy. Use the technique described earlier, or better
yet, shotgun.
FOR MY SUPER
STRATEGY OF DOOM 2 raons
Miramo map, or any map with a whole lot of land.
Luck
Teles disabled
STEP 1 :
Get your ally to tunnel under the guy you wanna doom.
STEP 2 :
Incapacitate him with an angle-eating shot 1.
STEP 3 :
Make your partner make a pit under the guy and fill it with raon
babies(8)
STEP 4 :
Defend your ass.
STEP 5 :
The teammate should drop the enemy in the raon pit of doom by the
under.
STEP 6 :
Enjoy!
3. Advanced
Shooting Techniques (aka: OMFG WTF HAX)
2a. Raon Shotgun
So you are there,
facing an enemy, a good slope and no thor? Alright, it's time to
unleash the raon's fury! Climb on that slope, and get your needle
to the center of your victim. The reason for this is that raon mines
blow when they walk into the enemy's center, what I like to call
"the sweetspot". So, if you shoot those mines directly
at the sweet spot, they will blow immediately so there's no risk
of enemy teleporting before your next turn. A really important thing
to realize is that the babies have to hit ground to blow. This is
wise to think about because if they go flying off the screen to
the limits, they won't land (my want to reconsider full power on
some shots). Also, you can do single shots with thor, but don't
try to dual it. This seems easy, yet vaguely complicated, doesn't
it? Not after you see the...
3b. Raon Slip
The raon slip
is quite simple but hard to master. If the land is thin enough,
the mines
will bypass the land and get on the top of land. Let's get some
ugly art to explain:
The mines will bypass the land, get in your enemy's sweet spot,
blow up, make them fall, and get you kicked of the game . Understood?
If you need more in-depth explanation, msg me on Gunbound.
3c. Raon Bounce
This is the
advanced brother of the Raon slip. If the land isn't thin, the mines
won't bypass the land. Instead, they will bounce off the roof you
shot them on.
More ugly art:
And then they
bounce of the roof, then boom! On the enemy sweetspot [edit: the
mines
immediately are on the enemy and the camera doesn't follow the mines,
so they won't
know what happened]. This one require serious practice. I think
it's fairly clear.
Again, don't hesitate to msg me.
3d. Raon Sniper
(High Angle Raons!)
Okay, so you
want to look like a pro huh? Follow these steps, and you will look
like
one. First, you must know the raon mines spread:
90= omg lol
masochist! No spread.
84= omg lol pro! Half screen.
79= omg lol even proer! 1 screen.
45= omg lol noob! Max spread.
0= omg lol you sger! No spread, nice sg angle.
There. Now, the only way to hit both mines on contact is to do a
low-power 89 angle.
For that you must be very close. Why? 89 angle has. minimal spread,
and with low power they don't separate much. Nice place to use a
dual. With other angles, you should use them to surround your enemy,
or use shot 1. Why? The enemy can move, tele, or worse, get them
to hit you instead! This is easy to understand.
One last note
in the advanced section from yours truly, Ybom. I wanted to point
out that every Raoner should know that there is only one true Raon
killer, and that is the tornado element! I tend to get them directly
in-between me, or directly on the opponent I'm going after, which
severely limits your shot 2 and SS ability. The reason what they
are so bad, if you haven't experienced raon play with them yet,
is that if the mines are in the center of one at all, they get sucked
up into oblivion, whether they crawl into it or not. Plan around
them any way you can (aka set mines to where they crawl after it
changes to a new element, or push an enemy into them with bunge
threats or something). Another key feature of tornadoes is that
on the first turn of a new element after a nado, if it is your turn,
and you have mines crawling that way, if the mines walk into where
the nado will disappear, they will get sucked up. The reason for
this is mines always crawl directly in-between turns, right after
the bombs drop in solo/tag and right after people get reincarnated
in score. Just watch out for them finicky twisters, they hurt 10x
more than they help; especially for Raoners.
4. Raon Vs Everything
Else
Aduka
Hmm, this one
is a little tough. The recently buffed thor mobile is an electric
type, dealing a little more damage on you with his shot 1. Shot
2 has horrid delay early-game, however, so abuse the weakness well.
Shotgun when you can, and you will win.
Armor mobile
This one is
a tough one. Not only it got the firepower to beat you into submission,
he has the land-eating capabilities to screw your angles well, removing
the shotguns. Try to make him use false angle by putting him into
an hole with shot 1 to attenuate the damage. Exploit the high-ass
delay(hightest in the game) too.
A.Sate
The current broken machine, he got 230 damage for no skill needed(except
at long-range) and a very strong delay-wise and power-wise non situational
SS which hurts. He will give you angles by shooting you with 2,
so abuse it.
Bigfoot
An Armor copycat,
this one can screw your angles even more, but it is way easier to
screw his. Treat as a toned-down Armor.
Boomer
Weird bot this
one is. He has extreme wind dependance on his shots, so a drastic
wind change can screw him more than you. He CANNOT eat up your angle,
since his land-eating is non-existent. The shotgun is extremely
effective against him, and his low defence and health doesn't help
him. Survive longer than him, and you won. Oh, don't try screwing
his angle. You can't, unless it's for making him do 300 dmg a dual.
Grub
Easy as pie.
He's big, slow, tickle like a girl, and to add at that, he's a bionic.
Shotgun him to death and you won. Don't let him put you in an hole,
that's the only thing you got to fear.
Ice
The hightest
health in the game means he can survive quite a few turns. 3rd best
angle in the game means you can't screw his angle, and true angle
is dominent. Shot 1 can screw your angles, and shot 2 lowers your
defence by 5%. Shotgun to death, like always.
Jee-Day (JD;
Cakebot)
This one is
made to cause you trouble. He got the advantage being an electric
type, and to add insult to injury, he is the best angle-screwer
is the game, plus a ridiculously low delay. Not to mention his sucking
abilities can bunge you like crazy. Shotgun when you can, and try
to shotgun him alot.
Lightning
Low angle range
makes him susceptible to angle-eating. Beware of pro lightnings,
cause at 230 damage for a shot 1 at 750 delay, you better screw
his angle alot. Shotgun sparingly, this is one of the few mobiles
it's better to use shot 1.
Mage
This is a joke
for you. He got decent firepower, decent movement, etc. But he got
nothing good, and you don't even have a shield. Beat this up the
way you like, he can't do much.
Nak
Imho, this is
the easiest tank to beat for raon. You got defence vs hit types,
meaning that extreme firepower isn't worth crap anymore. He can
screw your angles, but more often than not, he will make them. High
delay doesn't help him. Notably larger sweetspots than the other
bots.
Raon (Social
War! Wee!)
You decided
to fight yourself? Our bot screw angles with shot 1, blast with
shot 2 and don't miss with SS. Make sure to don't get in an angle
if you won't use it, since a good Raon like you now, Ihope, you
gain advantage and will shotgun you. Take care, and use the advanced
things he isn't aware of.
Trico
Poor dino isn't
much of a threat, unless you are fighting a pro trico (ala mauvecow
or dovo) who can blast you with 3 cabbages long range. If not, the
only treat is angle-screwing.
Turtle
He got a low
angle and the worst movement in the game, meaning he can't escape
nor
1 neither 2. He can hurt you very well, however, so take care and
don't give him a shotgun angle. No angle-screwingpotential.
Knight/Dragon
Bah, they are
so strong you can't do nothing anyway. You can't eat up knight's
angle and you can't baby shotgun dragon. Both hurt bad. Use 2 against
knight and 1 agaisnt dragon. Dragon is very easy to bunge. Good
luck.
5. Loadout/Some
Good Raon Maps/Closing
Recommended Itemage
dual, dual, teleport (fave)
dual, dual, bunge, bunge (bigbomb)
dual, dual, dual+ (most common)
dual, dual, dual [edit: Ybom doesn't like to ever use dual+!]
dual, dual, change wind, bunge (take that boomers)
Recommended Levels
Miramo, Meta
Mine A and B, Nirvana A and B, Adiumroof
Various Level
Info
|