
Silkroad online
Developer(s): JOYMAX Co.
Publisher(s): Yahoo Korea
Designer(s): JOYMAX Co.
Release date(s): 2005
Genre: MMORPG
Mode(s): MMO
Platform(s): Windows 98/ME/2K/XP
System requirements: Intel Pentium 3 800 MHz CPU,
256 MB RAM, 3D speed over GeForce2 graphics, DirectX 9.0b Compatibility
sound, 3.0 GB free hard disk space, and an Internet connection
Input: Keyboard, Mouse Contents
1 Overview· 2 Story· 3 Community·
4 Graphics/Sound· 5 Character Development· 6 Weapons·
7 Clothing/Armor· 8 Quests· 9 Transport· 10
Combat· 11 Elements· 12 PVP· 13 External Links
Overview
Silkroad online is a Korean MMORPG currently in open beta.
Players start in Jangan (Chang'an), China and gain skills and fight
enemies based on mythology from China, other Asian countries, the
middle east, and Europe. At level 20, players can become Merchants,
Hunters or Thieves (Merchants trade along the Silk Road for money,
Thieves try to kill them and take their money, and Hunters travel
with the merchants to defend them from the thieves).
Story
Several characters have different goals on the very long path that
is know as the Silk Road, and set out to adventure, kill monsters,
and generally find fame, glory and power on the Silk Road.
Community
The game has a wide and constantly growing player base and therefore
new servers are in high demand in the English-speaking community.
As Silkroad is an MMORPG, all players on the same server play in
the same environment. Players can fight alone or join parties (4-8
players), sell items using a Merchant Stall, or trade items directly.
The Three main areas so far developed (China, Western China, Oasis
Kingdom) consist of Main towns, open areas for travel/battle, and
"caves"/unique areas. Silkroad also has an extensive guild
feature, allowing large groups of people to join together as a guilds.
As guild members fight, they gain "guild points" that
progress their guild to higher levels (witch allow for more members
and other benefits). Guild trades and hostile guilds can also be
established.
Graphics/Sound
The game is rich in graphics and game play, and the sound is above
average with unique new age oriental tunes that invokes strong theme
and relevant ambiance. Almost all skills/attacks/abilities were
given unique animations and/or sounds, and items and equipment items
all have unique and distinguishable models.
Character Development
There are several "elements" in the game you can level
to use to your advantage. These "elements" consist of
Force Masteries (and techniques): Fire, Ice, Lightning, Force, and
Weapon Masteries (and techniques): Spear/Glaive, Sword/Blade, and
Bow. There is a lot of decision making in the game and there are
no fixed professions. Skills can even be reclaimed, for a price.
Skill points and experience points increase independently, so you
could have added and/or upgraded many skills between each character
level. When creating a character, you can even choose from several
difference characters (male and female) as well as their body types,
including characteristics like height and weight.
Weapons
The weapons in the game fall into 5 categories. There are swords,
better for using with magic than on their own, and allow you to
equip a shield. Blades are the same as swords except in appearance
and the fact that they are stronger than swords without magic. Spears
are good with magic, and stronger than the sword, but you cannot
equip a shield. Glaives are to spears as swords are to blades. Bows
are good with magic, and most players use them for the ability to
attack an enemy at long range. You cannot equip a shield with these
and you need to buy arrows. They are also very fast and ideal for
players that choose speed over damage. The same weapons will not
always have the exact same stats as some are heavier and some have
more defensive power. They are also in need of "repair"
from time to time and can be broken.
Clothing/Armor
Defense Equipment is split up into 6 body areas: feet, legs, chest,
hands/arms, shoulder, and head. Players can also equip 2 magical
rings, 1 magical necklace and 1 pair of magical earrings (these
however do not show up on the world view). Types of defense equipment
fall into 3 categories. There is 'Armor', 'Protector', and 'Garment'.
Armor has the highest physical defense, but the lowest magical defense,
and can be mixed with protector class armor. Protectors have a balanced
physical and magical defense, and can be mixed with Armor. A full
suit of protector class armor provides the user with a 10% bonus
in movement speed and a 10% reduction in mana usage. Garments have
the lowest physical defense but the highest magical defense. Garments
cannot be mixed with protectors or armor. A full suit of garment
class armor provides the user with a 20% bonus in movement speed
and a 20% reduction in mana usage. These 3 types of defense equipment
are well balanced and the different sets / combinations are suited
for different character builds and world environments..
Quests
There are several quests in Silkroad Online, virtually
all of these quests involve killing a number of monsters, taking
items that the quest NPC has asked for, and bringing it back to
the NPC. The rewards for these quests are mostly money, experience
points, and skill points, but in some quests you will receive items
as a reward, mostly HP/MP recovery items.
Transport
In Silkroad Online, a character can run and walk. Also, from level
10 and above, characters can buy horses. When your character dismounts
the horse, it will disappear and you will have to buy another one.
These horses are generally faster than running, and therefore are
a preferred method of transportation on long journeys. Your horse
can be attacked while you are riding it, by aggressive monsters.
Your horse has a set HP depending on which horse you buy. Better
horses can be purchased at later levels. There are also camels,
which are slower than horses, but can carry items, as your inventory
can get full. This makes it an ideal transport for Traders. There
are a few 'Ferries', but as in other MMORPGs, you do not ride it,
it is simply a teleport across the water. Some spells allow you
to run faster on foot.
Combat
Combat is very good, visually and gameplay-wise. You character's
damage, attacking speed, and weapon range depend on the weapon and
your stats. After your enemy is defeated, they drop items and money,
for you to pick up. If another player kills a monster and the monster
drops items, you cannot pick them up until a minute has passed.
This allows for players not to get their items stolen. After level
4, when a character dies, they lose some exp and respawn in town.
Alternatively, another player can revive you, but only if they have
mastered the "ressurect" skill. If you die several times,
your character loses items too. Characters are highly dependant
on HP and MP recovery items. There is a 'Beserker' mode, where if
you kill enough enemies, your Beserker Gauge fills, and your character
can transform into a glowing demon-like being, where your running
speed, attacking speed, defence and strength will be enhanced for
a short amount of time. Because of this, it is mostly used in emergencies
and taking down strong enemies. After the timer has ended, your
character will transform back to normal and you will have to fill
the gauge again to receive Berserker mode. Many spells allow for
your character to enchant their weapon. You can enchant them with
ice, fire, or lightning. This generally increased your strength,
and the different elements have different effects on the enemy.
These spells use MP, and end after a very short time.
Elements
The 4 elements are Fire, Ice, Lightning and Force. Force class provides
healing and passive bonuses. Fire provides stable damage as well
as a chance to burn targets (steady amount of damage over time).
Ice has relatively low damage but has a chance to "frostbite"
targets (slowing down their attack and movement speed) and / or
freeze them (render them immobile from moving or attacking). Lightning
has a highest magical attack and can inflict the "lightning"
effect on targets (lowering their "parry rate", which
results in higher damage being dealt to them). Non-offensive skills
follow the offensive attacks with similar attributes. Many ice skills
increase defense or slow enemies down. Fire skills increase damage
and cause burns. Lightning skills increase movement speed and parry
rate. Skills are relatively balanced for PvP fighting, but certain
skills are better suited for certain weapons, thought it is all
up to the user. Any combination of elements can be used at the same
time, so players aren’t restricted to one element for use.
PVP
There is also PVP (Player Versus Player) in Silkroad Online,
at level 10 and over you can purchase capes that allow you to attack
any player outside of a town wearing a different coloured cape.
You do not gain or lose anything in PVP in Silkroad. At level 20
and over, you can attack any player also 20 or over, but killing
enough people gives you a "Murderer" status where your
character's name goes red, and any player can attack you. This results
in a large mob of players running after a "Murderer",
attempting to kill him. If a player dies while in "Murderer"
status, they risk losing exp and/or money/items. Players of different
professions (Theif, Hunter, Trader) can attack each other, both
in defence or to defeate other players for experience, items and
money.
Silkroad Online
External Links
Official Websites:
· JOYMAX Corporation
· Silkroad Online - English Edition
· Silkroad Online - Korean Edition
Resources
Wikipedia
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